A graphic novel adaptation of Jules Verne's classic story about of the adventures of Professor Lindenbrock and his companions as they explore a volcanic crater in Iceland that leads them to the center of the Earth.
Provides information on the training, traditions, and life of knights during the Middle Ages for a young boy who thinks that that is what he wants to be.
Explores life in ancient Greece through a discussion of sixteen major gods and goddesses, showing how they were portrayed in art, their family relationships, and their places in Greek society.
Uses humor in both text and illustrations to describe what it would require to launch a voyage of discovery, what shipboard life would be like, and what the rewards would be using the voyages of Columbus as an example.